183 lines
6.1 KiB
C#
183 lines
6.1 KiB
C#
using System;
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using System.Windows.Forms;
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namespace TimerApp
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{
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public enum MonitorState
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{
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Idle,
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Working,
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Resting
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}
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public class ActivityMonitor
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{
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private System.Windows.Forms.Timer _timer;
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private DateTime _lastWorkStartTime;
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private TimeSpan _accumulatedWorkTime;
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private DateTime _restStartTime;
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// 配置 (默认值)
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public TimeSpan WorkDuration { get; set; } = TimeSpan.FromMinutes(20);
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public TimeSpan RestDuration { get; set; } = TimeSpan.FromMinutes(1);
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public TimeSpan IdleThreshold { get; set; } = TimeSpan.FromSeconds(30);
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public MonitorState CurrentState { get; private set; } = MonitorState.Idle;
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// 事件
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public event EventHandler<TimeSpan> WorkProgressChanged; // 剩余工作时间
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public event EventHandler<TimeSpan> RestProgressChanged; // 剩余休息时间
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public event EventHandler RestStarted;
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public event EventHandler RestEnded;
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public event EventHandler StateChanged;
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public ActivityMonitor()
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{
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_timer = new System.Windows.Forms.Timer();
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_timer.Interval = 1000; // 1秒检查一次
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_timer.Tick += Timer_Tick;
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}
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public void Start()
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{
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_timer.Start();
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ResetWork();
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}
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public void Stop()
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{
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_timer.Stop();
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}
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private void ResetWork()
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{
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_accumulatedWorkTime = TimeSpan.Zero;
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_lastWorkStartTime = DateTime.Now;
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ChangeState(MonitorState.Idle);
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}
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private void ChangeState(MonitorState newState)
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{
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if (CurrentState != newState)
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{
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CurrentState = newState;
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StateChanged?.Invoke(this, EventArgs.Empty);
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}
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}
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private void Timer_Tick(object sender, EventArgs e)
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{
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long idleMs = NativeMethods.GetIdleTime();
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TimeSpan idleTime = TimeSpan.FromMilliseconds(idleMs);
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if (CurrentState == MonitorState.Resting)
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{
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// 休息模式逻辑
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TimeSpan timeInRest = DateTime.Now - _restStartTime;
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TimeSpan remainingRest = RestDuration - timeInRest;
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if (remainingRest <= TimeSpan.Zero)
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{
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// 休息结束
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RestEnded?.Invoke(this, EventArgs.Empty);
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ResetWork(); // 重新开始工作周期
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}
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else
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{
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RestProgressChanged?.Invoke(this, remainingRest);
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}
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}
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else
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{
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// 工作/空闲模式逻辑
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if (idleTime > IdleThreshold)
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{
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// 用户离开了
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if (CurrentState == MonitorState.Working)
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{
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// 如果正在工作,但离开了,暂停工作计时?
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// 简单起见,如果离开时间过长,可以视为一种“休息”,或者只是暂停累积
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// 这里我们简单处理:如果空闲时间超过阈值,状态变为空闲
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ChangeState(MonitorState.Idle);
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}
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// 如果在 Idle 状态,且空闲时间非常长(比如超过了休息时间),
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// 是否应该重置工作计时器?
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// 假设用户去开会了1小时,回来应该重新计算20分钟。
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if (idleTime > RestDuration)
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{
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_accumulatedWorkTime = TimeSpan.Zero;
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}
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}
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else
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{
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// 用户在活动
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if (CurrentState == MonitorState.Idle)
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{
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// 从空闲变为工作
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ChangeState(MonitorState.Working);
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_lastWorkStartTime = DateTime.Now;
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}
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// 累加工作时间
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// 简单的累加逻辑:这一秒是工作的
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_accumulatedWorkTime += TimeSpan.FromSeconds(1);
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// 检查是否达到工作时长
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TimeSpan remainingWork = WorkDuration - _accumulatedWorkTime;
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if (remainingWork <= TimeSpan.Zero)
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{
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// 触发休息
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_restStartTime = DateTime.Now;
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ChangeState(MonitorState.Resting);
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RestStarted?.Invoke(this, EventArgs.Empty);
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}
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else
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{
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WorkProgressChanged?.Invoke(this, remainingWork);
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}
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}
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}
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}
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// 用于强制重置或测试
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public void ForceRest()
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{
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_restStartTime = DateTime.Now;
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ChangeState(MonitorState.Resting);
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RestStarted?.Invoke(this, EventArgs.Empty);
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}
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public void RefreshStatus()
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{
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if (CurrentState == MonitorState.Working)
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{
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TimeSpan remaining = WorkDuration - _accumulatedWorkTime;
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WorkProgressChanged?.Invoke(this, remaining);
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}
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else if (CurrentState == MonitorState.Resting)
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{
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TimeSpan timeInRest = DateTime.Now - _restStartTime;
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TimeSpan remaining = RestDuration - timeInRest;
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RestProgressChanged?.Invoke(this, remaining);
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}
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}
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public void Restart()
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{
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_accumulatedWorkTime = TimeSpan.Zero;
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_lastWorkStartTime = DateTime.Now;
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// Ensure timer is running
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if (!_timer.Enabled) _timer.Start();
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// Force state to Working since user manually restarted
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ChangeState(MonitorState.Working);
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// Immediately refresh UI to show full duration
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RefreshStatus();
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}
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}
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}
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