feat: 优化异常处理,新增日志记录
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@@ -19,6 +19,12 @@ namespace TimerApp
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private bool _isPaused;
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private bool _disposed;
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// 状态检测缓存
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private int _checkTickCounter;
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private const int CheckIntervalTicks = 3; // 每3秒检查一次空闲/媒体状态
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private long _cachedIdleMs;
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private bool _cachedMediaPlaying;
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// 配置 (默认值)
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public TimeSpan WorkDuration { get; set; } = TimeSpan.FromMinutes(20);
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public TimeSpan RestDuration { get; set; } = TimeSpan.FromMinutes(1);
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@@ -45,6 +51,8 @@ namespace TimerApp
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public void Start()
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{
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// 启动时立即触发一次检测
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_checkTickCounter = CheckIntervalTicks;
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_timer.Start();
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ResetWork();
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}
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@@ -71,96 +79,116 @@ namespace TimerApp
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private void Timer_Tick(object? sender, EventArgs e)
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{
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// 如果处于暂停状态,不处理计时逻辑
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if (_isPaused)
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try
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{
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return;
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}
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long idleMs = NativeMethods.GetIdleTime();
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TimeSpan idleTime = TimeSpan.FromMilliseconds(idleMs);
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if (CurrentState == MonitorState.Resting)
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{
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// 休息模式逻辑
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// 使用计数器而不是时间差,避免秒数跳变
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_restElapsedSeconds++;
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int totalRestSeconds = (int)RestDuration.TotalSeconds;
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int remainingSeconds = totalRestSeconds - _restElapsedSeconds;
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if (remainingSeconds <= 0)
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// 如果处于暂停状态,不处理计时逻辑
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if (_isPaused)
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{
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// 休息结束
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RestEnded?.Invoke(this, EventArgs.Empty);
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ResetWork(); // 重新开始工作周期
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return;
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}
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else
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long idleMs;
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TimeSpan idleTime;
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// 优化:降低系统API调用频率
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// 每 CheckIntervalTicks (3) 秒更新一次状态
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_checkTickCounter++;
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if (_checkTickCounter >= CheckIntervalTicks)
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{
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TimeSpan remainingRest = TimeSpan.FromSeconds(remainingSeconds);
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RestProgressChanged?.Invoke(this, remainingRest);
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_checkTickCounter = 0;
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_cachedIdleMs = NativeMethods.GetIdleTime();
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_cachedMediaPlaying = NativeMethods.IsMediaPlaying();
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}
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}
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else
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{
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// 检测是否有视频/媒体正在播放
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bool isMediaPlaying = NativeMethods.IsMediaPlaying();
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// 工作/空闲模式逻辑
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if (idleTime > IdleThreshold || isMediaPlaying)
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idleMs = _cachedIdleMs;
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idleTime = TimeSpan.FromMilliseconds(idleMs);
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if (CurrentState == MonitorState.Resting)
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{
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// 用户离开了或正在播放视频
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if (CurrentState == MonitorState.Working)
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{
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// 如果正在工作,但离开了,暂停工作计时?
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// 简单起见,如果离开时间过长,可以视为一种“休息”,或者只是暂停累积
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// 这里我们简单处理:如果空闲时间超过阈值,状态变为空闲
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ChangeState(MonitorState.Idle);
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}
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// 休息模式逻辑
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// 使用计数器而不是时间差,避免秒数跳变
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_restElapsedSeconds++;
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int totalRestSeconds = (int)RestDuration.TotalSeconds;
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int remainingSeconds = totalRestSeconds - _restElapsedSeconds;
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// 如果在 Idle 状态,且空闲时间非常长(比如超过了休息时间),
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// 是否应该重置工作计时器?
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// 假设用户去开会了1小时,回来应该重新计算20分钟。
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if (idleTime > RestDuration)
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if (remainingSeconds <= 0)
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{
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_accumulatedWorkTime = TimeSpan.Zero;
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}
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// 如果正在播放视频,不累加工作时间,但保持当前状态
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if (isMediaPlaying && CurrentState == MonitorState.Working)
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{
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// 保持当前剩余时间不变(不累加,也不减少)
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TimeSpan remainingWork = WorkDuration - _accumulatedWorkTime;
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WorkProgressChanged?.Invoke(this, remainingWork);
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}
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}
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else
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{
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// 用户在活动且没有播放视频
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if (CurrentState == MonitorState.Idle)
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{
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// 从空闲变为工作
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ChangeState(MonitorState.Working);
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}
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// 累加工作时间
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// 简单的累加逻辑:这一秒是工作的
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_accumulatedWorkTime += TimeSpan.FromSeconds(1);
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// 检查是否达到工作时长
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TimeSpan remainingWork = WorkDuration - _accumulatedWorkTime;
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if (remainingWork <= TimeSpan.Zero)
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{
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// 触发休息
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_restElapsedSeconds = 0; // 重置休息计数器
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ChangeState(MonitorState.Resting);
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RestStarted?.Invoke(this, EventArgs.Empty);
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// 休息结束
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RestEnded?.Invoke(this, EventArgs.Empty);
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ResetWork(); // 重新开始工作周期
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}
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else
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{
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WorkProgressChanged?.Invoke(this, remainingWork);
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TimeSpan remainingRest = TimeSpan.FromSeconds(remainingSeconds);
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RestProgressChanged?.Invoke(this, remainingRest);
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}
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}
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else
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{
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// 使用缓存的媒体播放状态
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bool isMediaPlaying = _cachedMediaPlaying;
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// 工作/空闲模式逻辑
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if (idleTime > IdleThreshold || isMediaPlaying)
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{
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// 用户离开了或正在播放视频
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if (CurrentState == MonitorState.Working)
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{
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// 如果正在工作,但离开了,暂停工作计时?
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// 简单起见,如果离开时间过长,可以视为一种“休息”,或者只是暂停累积
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// 这里我们简单处理:如果空闲时间超过阈值,状态变为空闲
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ChangeState(MonitorState.Idle);
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}
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// 如果在 Idle 状态,且空闲时间非常长(比如超过了休息时间),
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// 是否应该重置工作计时器?
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// 假设用户去开会了1小时,回来应该重新计算20分钟。
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if (idleTime > RestDuration)
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{
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_accumulatedWorkTime = TimeSpan.Zero;
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}
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// 如果正在播放视频,不累加工作时间,但保持当前状态
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if (isMediaPlaying && CurrentState == MonitorState.Working)
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{
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// 保持当前剩余时间不变(不累加,也不减少)
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TimeSpan remainingWork = WorkDuration - _accumulatedWorkTime;
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WorkProgressChanged?.Invoke(this, remainingWork);
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}
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}
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else
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{
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// 用户在活动且没有播放视频
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if (CurrentState == MonitorState.Idle)
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{
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// 从空闲变为工作
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ChangeState(MonitorState.Working);
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}
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// 累加工作时间
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// 简单的累加逻辑:这一秒是工作的
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_accumulatedWorkTime += TimeSpan.FromSeconds(1);
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// 检查是否达到工作时长
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TimeSpan remainingWork = WorkDuration - _accumulatedWorkTime;
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if (remainingWork <= TimeSpan.Zero)
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{
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// 触发休息
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_restElapsedSeconds = 0; // 重置休息计数器
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ChangeState(MonitorState.Resting);
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RestStarted?.Invoke(this, EventArgs.Empty);
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}
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else
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{
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WorkProgressChanged?.Invoke(this, remainingWork);
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}
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}
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}
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}
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catch (Exception ex)
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{
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Logger.LogError("Error in ActivityMonitor Timer_Tick", ex);
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}
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}
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36
Logger.cs
Normal file
36
Logger.cs
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@@ -0,0 +1,36 @@
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using System;
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using System.IO;
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using System.Text;
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namespace TimerApp
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{
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public static class Logger
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{
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private static readonly string LogFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "error.log");
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private static readonly object LockObj = new object();
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public static void LogError(string message, Exception? ex = null)
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{
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try
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{
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lock (LockObj)
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{
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var sb = new StringBuilder();
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sb.AppendLine($"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] ERROR: {message}");
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if (ex != null)
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{
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sb.AppendLine($"Exception: {ex.Message}");
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sb.AppendLine($"StackTrace: {ex.StackTrace}");
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}
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sb.AppendLine(new string('-', 50));
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File.AppendAllText(LogFile, sb.ToString());
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}
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}
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catch
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{
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// Failed to log, nothing we can do
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}
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}
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}
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}
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57
Program.cs
57
Program.cs
@@ -5,24 +5,51 @@ static class Program
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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if (!SingleInstanceManager.TryAcquire(out var instance) || instance is null)
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[STAThread]
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static void Main()
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{
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SingleInstanceManager.SignalExistingInstance();
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return;
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// 设置全局异常处理
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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Application.ThreadException += Application_ThreadException;
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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if (!SingleInstanceManager.TryAcquire(out var instance) || instance is null)
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{
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SingleInstanceManager.SignalExistingInstance();
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return;
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}
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try
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{
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using (instance)
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{
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TaskbarIntegration.InitializeProcess();
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ApplicationConfiguration.Initialize();
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TaskbarIntegration.InitializeShortcuts();
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var mainForm = new MainForm();
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instance.StartServer(mainForm.ActivateFromExternal);
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Application.Run(mainForm);
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}
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}
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catch (Exception ex)
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{
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Logger.LogError("Fatal error in Main", ex);
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MessageBox.Show($"程序发生严重错误即将退出:\n{ex.Message}", "TimerApp Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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}
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using (instance)
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private static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)
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{
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TaskbarIntegration.InitializeProcess();
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ApplicationConfiguration.Initialize();
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TaskbarIntegration.InitializeShortcuts();
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var mainForm = new MainForm();
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instance.StartServer(mainForm.ActivateFromExternal);
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Application.Run(mainForm);
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Logger.LogError("Unhandled UI Exception", e.Exception);
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// 这里可以选择不退出,或者提示用户
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// MessageBox.Show("发生未知错误,程序将尝试继续运行。", "错误", MessageBoxButtons.OK, MessageBoxIcon.Warning);
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}
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}
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private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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var ex = e.ExceptionObject as Exception;
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Logger.LogError("Unhandled Domain Exception" + (e.IsTerminating ? " (Terminating)" : ""), ex);
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}
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}
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