refactor: 项目稳定性优化

This commit is contained in:
2026-01-17 17:00:15 +08:00
parent 7abd445039
commit c276e9e2b9
7 changed files with 135 additions and 110 deletions

View File

@@ -10,17 +10,13 @@ namespace TimerApp
Resting
}
public class ActivityMonitor
public sealed class ActivityMonitor : IDisposable
{
private System.Windows.Forms.Timer _timer;
private DateTime _lastWorkStartTime;
private readonly System.Windows.Forms.Timer _timer;
private TimeSpan _accumulatedWorkTime;
private DateTime _restStartTime;
private int _restElapsedSeconds; // 休息已过秒数(用于避免时间计算导致的跳变)
private bool _isPaused = false; // 暂停状态
private DateTime _pauseStartTime; // 暂停开始时间
private TimeSpan _pauseDuration = TimeSpan.Zero; // 累计暂停时间(用于工作计时)
private int _restPauseStartSeconds = 0; // 休息暂停时的已过秒数
private int _restElapsedSeconds;
private bool _isPaused;
private bool _disposed;
// 配置 (默认值)
public TimeSpan WorkDuration { get; set; } = TimeSpan.FromMinutes(20);
@@ -31,11 +27,11 @@ namespace TimerApp
public bool IsPaused { get; private set; } = false;
// 事件
public event EventHandler<TimeSpan> WorkProgressChanged; // 剩余工作时间
public event EventHandler<TimeSpan> RestProgressChanged; // 剩余休息时间
public event EventHandler RestStarted;
public event EventHandler RestEnded;
public event EventHandler StateChanged;
public event EventHandler<TimeSpan>? WorkProgressChanged; // 剩余工作时间
public event EventHandler<TimeSpan>? RestProgressChanged; // 剩余休息时间
public event EventHandler? RestStarted;
public event EventHandler? RestEnded;
public event EventHandler? StateChanged;
public ActivityMonitor()
{
@@ -58,7 +54,6 @@ namespace TimerApp
private void ResetWork()
{
_accumulatedWorkTime = TimeSpan.Zero;
_lastWorkStartTime = DateTime.Now;
ChangeState(MonitorState.Idle);
}
@@ -71,7 +66,7 @@ namespace TimerApp
}
}
private void Timer_Tick(object sender, EventArgs e)
private void Timer_Tick(object? sender, EventArgs e)
{
// 如果处于暂停状态,不处理计时逻辑
if (_isPaused)
@@ -142,7 +137,6 @@ namespace TimerApp
{
// 从空闲变为工作
ChangeState(MonitorState.Working);
_lastWorkStartTime = DateTime.Now;
}
// 累加工作时间
@@ -155,7 +149,6 @@ namespace TimerApp
if (remainingWork <= TimeSpan.Zero)
{
// 触发休息
_restStartTime = DateTime.Now;
_restElapsedSeconds = 0; // 重置休息计数器
ChangeState(MonitorState.Resting);
RestStarted?.Invoke(this, EventArgs.Empty);
@@ -171,7 +164,6 @@ namespace TimerApp
// 用于强制重置或测试
public void ForceRest()
{
_restStartTime = DateTime.Now;
_restElapsedSeconds = 0; // 重置休息计数器
ChangeState(MonitorState.Resting);
RestStarted?.Invoke(this, EventArgs.Empty);
@@ -198,10 +190,8 @@ namespace TimerApp
public void Restart()
{
_accumulatedWorkTime = TimeSpan.Zero;
_lastWorkStartTime = DateTime.Now;
_isPaused = false;
IsPaused = false;
_pauseDuration = TimeSpan.Zero;
// Ensure timer is running
if (!_timer.Enabled) _timer.Start();
@@ -219,13 +209,6 @@ namespace TimerApp
{
_isPaused = true;
IsPaused = true;
_pauseStartTime = DateTime.Now;
// 如果正在休息,记录当前已过秒数
if (CurrentState == MonitorState.Resting)
{
_restPauseStartSeconds = _restElapsedSeconds;
}
StateChanged?.Invoke(this, EventArgs.Empty);
}
@@ -238,25 +221,19 @@ namespace TimerApp
_isPaused = false;
IsPaused = false;
// 计算暂停时长
TimeSpan pauseTime = DateTime.Now - _pauseStartTime;
// 如果正在工作,将暂停时间累加到暂停总时长中
// 这样工作时间就不会因为暂停而减少
if (CurrentState == MonitorState.Working)
{
_pauseDuration += pauseTime;
}
// 如果正在休息,调整已过秒数,使剩余时间保持不变
else if (CurrentState == MonitorState.Resting)
{
// 保持已过秒数不变,这样恢复后剩余时间不会变化
// _restElapsedSeconds 保持不变
}
StateChanged?.Invoke(this, EventArgs.Empty);
RefreshStatus();
}
}
public void Dispose()
{
if (_disposed) return;
_disposed = true;
_timer.Stop();
_timer.Tick -= Timer_Tick;
_timer.Dispose();
}
}
}